Dwemer Spectacles v 3
        by KafeiDotour (dark_razielim@yahoo.com)
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Description:

Adds glasses to the game, which can be purchased from the jewelry store in the Imperial City market place.

There are wireframes, in four shapes:

Standard
Slender Rectangular
Half-Moon
Round

2 styles per shape:

Normal-- Worn at eye level
Loose--  Worn lower on the nose

4 color variations per shape:

Gold frame
Silver frame
Black frame
Shades-- Black frame and black lens

And two extras, a pair of rose colored glasses and highly reflective Mirrored glasses.

ADDED IN V 2:

--Dwemer Goggles, Steampunk and Silver colored, worn regularly or lifted (worn on forehead)
--Monocles, gold or black with a gold chain
--The Alchemist's Lenses

ADDED IN V 3:
--Eyepatches, with or without skull and swords decoration. Comes in S, M, L sizes. (Size refers to band size for different head shapes.)
--Certain eyewear modified to fit beast races and using the amulet slot instead of the tail:
  *Eyepatches
  *Round glasses
  *Alchemist's Lenses
  *Goggles (Khajit only update)

Misc Info:

--Uses the tail slot and for humanoid races only, unless specified for beast race.
--Naturally I can't guarantee that it will work flawlessly with every face shape, but I have been able to get it to
     work for most of the ones I tried. You may have to edit a face a little to fit it without clipping, such as 
     making the bridge of the nose smaller.
--I tried, but just couldn't figure out havok data. So for ground models of the wireframe glasses, I've used a havoked 
mesh given to me by XmarkstheSpot of the official boards. The shape is standard but the colors are at least appropriate.
For the non-glasses items, I've used a booklike object, because it was the most case-like thing I could find.

Editing info:
--Feel free to recolor the wireframes, it's easy. Each piece (frames, lens, nose pad) uses a 128x128 pixel texture with a solid color.
--You can find all items in the CS with the prefix "KD."


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Installation:

Extract to your Oblivion/Data folder and check the esp. file. If prompted, allow files to overwrite.

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Conflicts/Bugs:

It's been widely reported that the mirrored glasses have a problem with displaced lenses. I wasn't able to duplicate
the problem in my game, but I've changed the model in the hopes of fixing it. (Edit: Reportedly still broken)

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Credits:

Credit for the glasses ground model goes to XMarkstheSpot of the official Elderscrolls boards. A big thank you to him
for that, and also for trying to help me figure havoking out, even though in the end I'm just a little too dense to "get it." :)
Much love to throttlekitty and CuteUnit of the official boards for their tutorials and help.
